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-rw-r--r--apps/home_menu.cpp50
1 files changed, 28 insertions, 22 deletions
diff --git a/apps/home_menu.cpp b/apps/home_menu.cpp
index 30caed0..7f53447 100644
--- a/apps/home_menu.cpp
+++ b/apps/home_menu.cpp
@@ -16,6 +16,8 @@ extern bool rtc_get_datetime(datetime_t *t);
namespace app_home_menu {
const char* APPS_NAME[NUMBER_OF_APPS][12] = {"Home", "Clock"};
+ char *pressed_button;
+ int *selected_app;
void title_str(char *buf, uint buf_size, const datetime_t *t) {
snprintf(buf,
@@ -38,56 +40,60 @@ namespace app_home_menu {
}
// Rendering of app
- int render(SSOLED *oled, char *data, uint data_size) {
+ int render(SSOLED *oled) {
show_title(oled);
- oledWriteString(oled, 0,0,2, &data[0], FONT_6x8, 0, 1);
- oledWriteString(oled, 0,5,3, const_cast<char*>(APPS_NAME[data[1]][0]), FONT_12x16, 0, 1); // FIXME: The name does not update, it seems that the second string is empty… but data[1]'s content is correct, as BUTTON_SELECT switches to the correct app.
+ oledWriteString(oled, 0,0,2, pressed_button, FONT_6x8, 0, 1);
+ oledWriteString(oled, 0,5,3, const_cast<char*>(APPS_NAME[0][*selected_app]), FONT_12x16, 0, 1);
return 0;
}
- // Interpret button inputs
- int btnpressed(SSOLED *oled, char *data, uint data_size, uint gpio) {
+ // Example of how button inputs could be interpreted.
+ // Drawing on screen should be done in the render function.
+ int btnpressed(SSOLED *oled, uint gpio) {
switch (gpio) {
case BUTTON_HOME:
- data[0] = 'H'; break;
+ *pressed_button = 'H'; break;
case BUTTON_SELECT:
- data[0] = 'S';
- app_switch(0, data[1]);
+ *pressed_button = 'S';
+ app_switch(0, *selected_app);
break;
case BUTTON_MODE:
- data[0] = 'M'; break;
+ *pressed_button = 'M'; break;
case BUTTON_DOWN:
- data[0] = 'D';
- data[1]--;
+ *pressed_button = 'D';
+ *selected_app--;
break;
case BUTTON_UP:
- data[0] = 'U';
- data[1]++;
+ *pressed_button = 'U';
+ *selected_app++;
break;
default:
- data[0] = '?';
+ *pressed_button = '?';
}
- if (data[1] > NUMBER_OF_APPS-1) {
- data[1] = NUMBER_OF_APPS-1; data[0] = '>';
- } else if (data[1] < NUMBER_OF_APPS-1) {
- data[1] = 0; data[0] = '<';
+ if (*selected_app > NUMBER_OF_APPS-1) {
+ *selected_app = NUMBER_OF_APPS-1; *pressed_button = '>';
+ } else if (*selected_app < NUMBER_OF_APPS-1) {
+ *selected_app = 0; *pressed_button = '<';
}
return 0;
}
// Initlisation of the app.
- int init(SSOLED *oled, char *data, uint data_size) {
- data[1] = 0;
+ int init(SSOLED *oled) {
+ pressed_button = new char; *pressed_button = '*';
+ selected_app = new int;
return 0; // return 1 when function not implemented
}
// Processor intensive operations and functions related to drawing to the screen should only be done when the app is in_foreground(=1). This function is only called when the app is init.
- int bgrefresh(SSOLED *oled, char *data, uint data_size, char in_foreground) {
+ int bgrefresh(SSOLED *oled, char in_foreground) {
return 1;
}
// Destruction of app, deinitlisation should be done here. This is only called if the app's APPS_DESTROY_ON_EXIT is set to 1. When it is not a "service" app.
- int destroy(SSOLED *oled, char *data, uint data_size) {
+ int destroy(SSOLED *oled) {
+ delete pressed_button; pressed_button = nullptr;
+ delete selected_app; selected_app = nullptr;
return 1;
}
}