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#pragma once
#include "api.hpp"
// Base app
class BaseApp {
public:
struct AppAttributes {
uint id = 0;
bool destroy_on_exit = true;
};
// CHECK: Following have to be overwritten by derived classes
virtual const AppAttributes& app_get_attributes() = 0;
// Could be implemented as:
// {return app_attributes;}
// where app_attribues is an instance of AppAttributes
virtual int render(Api *app_api) = 0; // Has to be implemented
virtual int btnpressed(Api *app_api, uint gpio, unsigned long delta) {};
virtual int bgrefresh(Api *app_api, bool in_foreground) {};
};
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