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#include <stdio.h>
#include "pico/stdlib.h"
extern "C" {
#include "hardware/rtc.h"
}
#include "pico/util/datetime.h"
#include "../oled/ss_oled.h"
#include "home_menu.hpp"
#include "../buttons.hpp"
extern void app_switch(int old_appid, int new_appid);
extern bool rtc_get_datetime(datetime_t *t);
#define NUMBER_OF_APPS 2
namespace app_home_menu {
const char* APPS_NAME[NUMBER_OF_APPS][12] = {"Home", "Clock"};
char *pressed_button;
int *selected_app;
void title_str(char *buf, uint buf_size, const datetime_t *t) {
snprintf(buf,
buf_size,
"%d:%02d Home Menu",
t->hour,
t->min,
t->sec);
};
void show_title(SSOLED *oled) {
char datetime_buf[256];
char *datetime_str = &datetime_buf[0];
datetime_t t;
rtc_get_datetime(&t);
// title with time
title_str(datetime_str, sizeof(datetime_buf), &t);
oledWriteString(oled, 0,0,0, datetime_str, FONT_8x8, 0, 1);
}
// Rendering of app
int render(SSOLED *oled) {
show_title(oled);
oledWriteString(oled, 0,0,2, pressed_button, FONT_6x8, 0, 1);
oledWriteString(oled, 0,5,3, const_cast<char*>(APPS_NAME[0][*selected_app]), FONT_12x16, 0, 1);
return 0;
}
// Example of how button inputs could be interpreted.
// Drawing on screen should be done in the render function.
int btnpressed(SSOLED *oled, uint gpio) {
switch (gpio) {
case BUTTON_HOME:
*pressed_button = 'H'; break;
case BUTTON_SELECT:
*pressed_button = 'S';
app_switch(0, *selected_app);
break;
case BUTTON_MODE:
*pressed_button = 'M'; break;
case BUTTON_DOWN:
*pressed_button = 'D';
*selected_app--;
break;
case BUTTON_UP:
*pressed_button = 'U';
*selected_app++;
break;
default:
*pressed_button = '?';
}
if (*selected_app > NUMBER_OF_APPS-1) {
*selected_app = NUMBER_OF_APPS-1; *pressed_button = '>';
} else if (*selected_app < NUMBER_OF_APPS-1) {
*selected_app = 0; *pressed_button = '<';
}
return 0;
}
// Initlisation of the app.
int init(SSOLED *oled) {
pressed_button = new char; *pressed_button = '*';
selected_app = new int;
return 0; // return 1 when function not implemented
}
// Processor intensive operations and functions related to drawing to the screen should only be done when the app is in_foreground(=1). This function is only called when the app is init.
int bgrefresh(SSOLED *oled, char in_foreground) {
return 1;
}
// Destruction of app, deinitlisation should be done here. This is only called if the app's APPS_DESTROY_ON_EXIT is set to 1. When it is not a "service" app.
int destroy(SSOLED *oled) {
delete pressed_button; pressed_button = nullptr;
delete selected_app; selected_app = nullptr;
return 1;
}
}
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