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-rw-r--r--pico-watch.cpp29
1 files changed, 24 insertions, 5 deletions
diff --git a/pico-watch.cpp b/pico-watch.cpp
index 88df2f2..e36c211 100644
--- a/pico-watch.cpp
+++ b/pico-watch.cpp
@@ -29,10 +29,31 @@ int APPS_IS_INIT[NUMBER_OF_APPS] = {0, 0}; // Only run in background if init
int app_init(int app_id) {
app_api.display_fill(0,1); // Clear OLED
app_api.performance_render_interval_set(500); // Reset interval
+
if (!APPS_IS_INIT[app_id]) {
+ int status = (*APPS_FUNC_INIT[app_id])(&app_api);
+
+ switch (status) {
+ case Api::app_init_return_status::MALLOC_FAILED:
+ printf("App init failed (alloc), ");
+ for (int i=0; i<10; i++) {
+ if ((*APPS_FUNC_INIT[app_id])(&app_api) != Api::app_init_return_status::MALLOC_FAILED) {
+ printf("worked after %d tries\n", i);
+ APPS_IS_INIT[app_id] = 1;
+ return app_id;
+ }
+ }
+ // Instead, the current app could continue running: return current_app
+ printf("gave up, launching app 0\n");
+ return app_init(0); // Note: this has to work (and should)
+
+ default: // OK and unhandled status codes
+ printf("App init, status: %d\n", status);
+ break;
+ }
APPS_IS_INIT[app_id] = 1;
- return (*APPS_FUNC_INIT[app_id])(&app_api);
}
+ return app_id;
}
int app_render(int app_id) {
@@ -81,11 +102,9 @@ void app_switch(int old_appid, int new_appid) {
// FIXME: race condition when pressing on HOME while app is rendering!
// The system is blocked waiting for the app to finish rendering, which will never happen. To fix the problem, app switching has to be a flag (c.f struct) that is set, and checked before rendering app. "if (app_switching.requested) app_switch(...);" We will not need anymore the app_rendering flag, as the check is done while the app is not rendering.
while (app_rendering); // Wait for the app to finish rendering cycle
- if (APPS_DESTROY_ON_EXIT[old_appid]) {
+ if (APPS_DESTROY_ON_EXIT[old_appid])
app_destroy(old_appid);
- }
- app_init(new_appid);
- current_app = new_appid;
+ current_app = app_init(new_appid);
app_ready = true;
}