#include #include "pico/stdlib.h" #include "home_menu.hpp" #include "../api.hpp" #include "../buttons.hpp" extern void app_switch(int old_appid, int new_appid); extern bool rtc_get_datetime(datetime_t *t); #define NUMBER_OF_APPS 2 #define SIZE_APP_NAME 12 namespace app_home_menu { const char *APPS_NAME[NUMBER_OF_APPS] = {"Home", "Clock"}; int selected_app = 0; char display_app_name[SIZE_APP_NAME]; void title_str(char *buf, uint buf_size, const datetime_t *t) { snprintf(buf, buf_size, "%d:%02d Home Menu", t->hour, t->min, t->sec); }; void show_title(Api *app_api) { char datetime_buf[256]; char *datetime_str = &datetime_buf[0]; datetime_t t; app_api->datetime_get(&t); // title with time title_str(datetime_str, sizeof(datetime_buf), &t); app_api->gui_header_text((std::string)datetime_str); } // Rendering of app int render(Api *app_api) { show_title(app_api); app_api->display_write_string(0,5,3, display_app_name, FONT_12x16, 0, 1); return 0; } // Example of how button inputs could be interpreted. // Drawing on screen should be done in the render function. int btnpressed(Api *app_api, uint gpio, unsigned long delta) { switch (gpio) { case BUTTON_SELECT: app_switch(0, selected_app); return 0; case BUTTON_DOWN: selected_app--; break; case BUTTON_UP: selected_app++; break; } if (selected_app > NUMBER_OF_APPS-1) { selected_app = NUMBER_OF_APPS-1; } else if (selected_app < 0) { selected_app = 0; } // Add spaces to avoid "ghost" characters from app names displayed before snprintf(display_app_name, SIZE_APP_NAME, "%s ", APPS_NAME[selected_app]); return 0; } // Initlisation of the app. int init(Api *app_api) { app_api->performance_set(Api::perf_modes::LOW_POWER); selected_app = 0; snprintf(display_app_name, SIZE_APP_NAME, "%s", APPS_NAME[0]); return Api::app_init_return_status::OK; } // Processor intensive operations and functions related to drawing to the screen should only be done when the app is in_foreground(=1). This function is only called when the app is init. int bgrefresh(Api *app_api, bool in_foreground) { return 1; } // Destruction of app, deinitlisation should be done here. This is only called if the app's APPS_DESTROY_ON_EXIT is set to 1. When it is not a "service" app. int destroy(Api *app_api) { return 0; } }