diff options
Diffstat (limited to 'pico-watch.cpp')
-rw-r--r-- | pico-watch.cpp | 37 |
1 files changed, 17 insertions, 20 deletions
diff --git a/pico-watch.cpp b/pico-watch.cpp index ce76016..f3b8e4a 100644 --- a/pico-watch.cpp +++ b/pico-watch.cpp @@ -11,10 +11,7 @@ #include "apps/main_clock.hpp" #include "apps/home_menu.hpp" -int current_app = 0; -bool is_sleeping = false; -bool app_ready = true; -bool app_rendering = false; +global_status g_s; Api app_api; #define NUMBER_OF_APPS 2 @@ -79,18 +76,18 @@ int app_destroy(int app_id) { int app_bgrefresh(int app_id) { if (APPS_IS_INIT[app_id]) - return (*APPS_FUNC_BGREFRESH[app_id])(&app_api, app_id==current_app); + return (*APPS_FUNC_BGREFRESH[app_id])(&app_api, app_id==g_s.current_app); } bool repeating_callback(struct repeating_timer *t) { // Enter shallow sleep mode when needed - uint32_t time_since_last_press = to_ms_since_boot(get_absolute_time())-button_last_pressed_time; - if (!is_sleeping && time_since_last_press > ENTER_SLEEP_DELAY) { - is_sleeping = true; + uint32_t time_since_last_press = to_ms_since_boot(get_absolute_time())-g_s.button_last_pressed_time; + if (!g_s.is_sleeping && time_since_last_press > ENTER_SLEEP_DELAY) { + g_s.is_sleeping = true; app_api.performance_set(Api::perf_modes::ENTER_SHALLOW_SLEEP); app_api.display_power(false); - } else if (is_sleeping && time_since_last_press < ENTER_SLEEP_DELAY) { - is_sleeping = false; + } else if (g_s.is_sleeping && time_since_last_press < ENTER_SLEEP_DELAY) { + g_s.is_sleeping = false; app_api.performance_set(Api::perf_modes::EXIT_SHALLOW_SLEEP); app_api.display_power(true); } @@ -102,14 +99,14 @@ bool repeating_callback(struct repeating_timer *t) { } void app_switch(int old_appid, int new_appid) { - app_ready = false; + g_s.app_ready = false; // FIXME: race condition when pressing on HOME while app is rendering! // The system is blocked waiting for the app to finish rendering, which will never happen. To fix the problem, app switching has to be a flag (c.f struct) that is set, and checked before rendering app. "if (app_switching.requested) app_switch(...);" We will not need anymore the app_rendering flag, as the check is done while the app is not rendering. - while (app_rendering); // Wait for the app to finish rendering cycle + while (g_s.app_rendering); // Wait for the app to finish rendering cycle if (APPS_DESTROY_ON_EXIT[old_appid]) app_destroy(old_appid); - current_app = app_init(new_appid); - app_ready = true; + g_s.current_app = app_init(new_appid); + g_s.app_ready = true; } int main() { @@ -120,16 +117,16 @@ int main() { struct repeating_timer timer; add_repeating_timer_ms(250, repeating_callback, NULL, &timer); // TODO: Execute on core1 - app_init(current_app); + app_init(g_s.current_app); while (1) { - if (app_ready && !is_sleeping) { - app_rendering = true; - app_render(current_app); + if (g_s.app_ready && !g_s.is_sleeping) { + g_s.app_rendering = true; + app_render(g_s.current_app); app_api.display_write_backbuffer(); - app_rendering = false; + g_s.app_rendering = false; } - if (is_sleeping) __wfi(); + if (g_s.is_sleeping) __wfi(); else sleep_ms(app_api.performance_render_interval_get()); } return 0; |