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#include <stdio.h>
#include "pico/stdlib.h"
#include "main.hpp"
#include "../../api.hpp"
extern void app_switch(int old_appid, int new_appid);
extern bool rtc_get_datetime(datetime_t *t);
#define MAIN_SET_NUM 4
#define MAIN_SET_NUM_STR "4"
#define SIZE_SETTING_NAME 12
#define SET0_NAME "Time"
#define SET1_NAME "Date"
#define SET2_NAME "Brightness"
#define SET3_NAME "Sleep delay"
namespace app_settings {
const char *MAIN_SET_NAMES[MAIN_SET_NUM] = {SET0_NAME, SET1_NAME, SET2_NAME, SET3_NAME};
int selected_setting = 0;
char display_setting_name[SIZE_SETTING_NAME];
bool selected = false;
void show_title(Api *app_api) {
std::string title_str {"Settings (/" MAIN_SET_NUM_STR ")"};
title_str.insert(10, std::to_string(selected_setting+1));
app_api->gui_header_text(title_str);
}
// Rendering of app
int render(Api *app_api) {
show_title(app_api);
app_api->display_write_string(0,0,3, display_setting_name, FONT_12x16, 0, 1);
if (selected) {
selected = false;
switch (selected_setting) {
case 0:
app_api->gui_popup_text(SET0_NAME, "Todo!");
break;
case 1:
app_api->gui_popup_text(SET1_NAME, "Todo!");
break;
}
}
return 0;
}
// Example of how button inputs could be interpreted.
// Drawing on screen should be done in the render function.
int btnpressed(Api *app_api, uint gpio, unsigned long delta) {
switch (gpio) {
case BUTTON_SELECT:
selected = true;
break;
case BUTTON_DOWN:
selected_setting--;
break;
case BUTTON_UP:
selected_setting++;
break;
}
if (selected_setting > MAIN_SET_NUM-1) {
selected_setting = MAIN_SET_NUM-1;
} else if (selected_setting < 0) {
selected_setting = 0;
}
// Add spaces to avoid "ghost" characters from app names displayed before
snprintf(display_setting_name, SIZE_SETTING_NAME, "%s ", MAIN_SET_NAMES[selected_setting]);
return 0;
}
// Initlisation of the app.
int init(Api *app_api) {
app_api->performance_set(Api::perf_modes::LOW_POWER);
app_api->performance_render_interval_set(100);
selected_setting = 0;
selected = false;
snprintf(display_setting_name, SIZE_SETTING_NAME, "%s", MAIN_SET_NAMES[0]);
return Api::app_init_return_status::OK;
}
// Processor intensive operations and functions related to drawing to the screen should only be done when the app is in_foreground(=1). This function is only called when the app is init.
int bgrefresh(Api *app_api, bool in_foreground) {
return 1;
}
// Destruction of app, deinitlisation should be done here. This is only called if the app's APPS_DESTROY_ON_EXIT is set to 1. When it is not a "service" app.
int destroy(Api *app_api) {
return 0;
}
}
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