#include #include "pico/stdlib.h" #include "hardware/i2c.h" #include "hardware/rtc.h" #include "pico/util/datetime.h" #include "init.hpp" #include "api.hpp" #include "buttons.hpp" #include "apps/main_clock.hpp" #include "apps/home_menu.hpp" int current_app = 0; Api app_api; #define NUMBER_OF_APPS 2 #define APP_DATA_BUFFER_LEN 256 int (*APPS_FUNC_INIT[NUMBER_OF_APPS])(Api *app_api) = {app_home_menu::init, app_main_clock::init}; int (*APPS_FUNC_RENDER[NUMBER_OF_APPS])(Api *app_api) = {app_home_menu::render, app_main_clock::render}; int (*APPS_FUNC_BTNPRESS[NUMBER_OF_APPS])(Api *app_api, uint gpio) = {app_home_menu::btnpressed, app_main_clock::btnpressed}; int (*APPS_FUNC_BGREFRESH[NUMBER_OF_APPS])(Api *app_api, char in_foreground) = {app_home_menu::bgrefresh, app_main_clock::bgrefresh}; int (*APPS_FUNC_DESTROY[NUMBER_OF_APPS])(Api *app_api) = {app_home_menu::destroy, app_main_clock::destroy}; int APPS_DESTROY_ON_EXIT[NUMBER_OF_APPS] = {0, 1}; int APPS_IS_INIT[NUMBER_OF_APPS] = {0, 0}; // Only run in background if init int app_init(int app_id) { app_api.display_fill(0,1); // Clear OLED if (!APPS_IS_INIT[app_id]) { APPS_IS_INIT[app_id] = 1; return (*APPS_FUNC_INIT[app_id])(&app_api); } } int app_render(int app_id) { return (*APPS_FUNC_RENDER[app_id])(&app_api); } int app_btnpressed(int app_id, uint gpio) { if (app_api.m_send_button_press_to_app) return (*APPS_FUNC_BTNPRESS[app_id])(&app_api, gpio); return 2; } int app_destroy(int app_id) { // TODO: reset APPS_DATA for the app if (APPS_IS_INIT[app_id]) { APPS_IS_INIT[app_id] = 0; return (*APPS_FUNC_DESTROY[app_id])(&app_api); } } int app_bgrefresh(int app_id) { if (APPS_IS_INIT[app_id]) return (*APPS_FUNC_BGREFRESH[app_id])(&app_api, app_id==current_app); } bool apps_bgrefresh(struct repeating_timer *t) { // TODO: Refresh done on core1 for (int i=0; i < NUMBER_OF_APPS; i++) { app_bgrefresh(i); } return true; } void app_switch(int old_appid, int new_appid) { if (APPS_DESTROY_ON_EXIT[old_appid]) { app_destroy(old_appid); } app_init(new_appid); current_app = new_appid; } int main() { init_all(); init_buttons(); app_api.init(); struct repeating_timer timer; add_repeating_timer_ms(250, apps_bgrefresh, NULL, &timer); app_init(current_app); while (1) { app_render(current_app); sleep_ms(app_api.performance_render_interval_get()); } return 0; }