#include #include "pico/stdlib.h" #include "main.hpp" #include "../../api.hpp" extern void app_switch(int old_appid, int new_appid); extern bool rtc_get_datetime(datetime_t *t); #define MAIN_SET_NUM 4 #define MAIN_SET_NUM_STR "4" #define SIZE_SETTING_NAME 12 #define SET0_NAME "Time" #define SET1_NAME "Date" #define SET2_NAME "Brightness" #define SET3_NAME "Sleep delay" #define SET0_DESC "Current time. Choose unit to change:" #define SET0_0_DESC "Ajust selected unit of time." namespace app_settings { const char *MAIN_SET_NAMES[MAIN_SET_NUM] = {SET0_NAME, SET1_NAME, SET2_NAME, SET3_NAME}; int selected_setting = 0; char display_setting_name[SIZE_SETTING_NAME]; bool selected = false; void show_title(Api *app_api) { std::string title_str {"Settings (/" MAIN_SET_NUM_STR ")"}; title_str.insert(10, std::to_string(selected_setting+1)); app_api->gui_header_text(title_str); } // Set time void set0_menu(Api *app_api) { static const char *choices[16] = {"Hour", "Minute", "Second", "Apply and close"}; uint max_value; uint default_value; datetime_t datetime; app_api->datetime_get(&datetime); while (true) { int choice = app_api->gui_popup_strchoice(SET0_NAME, SET0_DESC, choices, 4); switch (choice) { case 0: // Hour max_value = 23; default_value = datetime.hour; break; case 1: // Minute max_value = 59; default_value = datetime.min; break; case 2: // Second max_value = 59; default_value = datetime.sec; break; case 3: // Apply and exit app_api->datetime_set(&datetime); return; } int new_value = app_api->gui_popup_intchoice(choices[choice], SET0_0_DESC, 0, max_value, default_value); // Store the modification in the struct switch (choice) { case 0: datetime.hour = new_value; break; case 1: datetime.min = new_value; break; case 2: datetime.sec = new_value; break; } } } // Rendering of app int render(Api *app_api) { show_title(app_api); app_api->display_write_string(0,0,3, display_setting_name, FONT_12x16, 0, 1); if (selected) { selected = false; switch (selected_setting) { case 0: set0_menu(app_api); break; case 1: app_api->gui_popup_text(SET1_NAME, "Todo!"); break; } } return 0; } // Example of how button inputs could be interpreted. // Drawing on screen should be done in the render function. int btnpressed(Api *app_api, uint gpio, unsigned long delta) { switch (gpio) { case BUTTON_SELECT: selected = true; break; case BUTTON_DOWN: selected_setting--; break; case BUTTON_UP: selected_setting++; break; } if (selected_setting > MAIN_SET_NUM-1) { selected_setting = MAIN_SET_NUM-1; } else if (selected_setting < 0) { selected_setting = 0; } // Add spaces to avoid "ghost" characters from app names displayed before snprintf(display_setting_name, SIZE_SETTING_NAME, "%s ", MAIN_SET_NAMES[selected_setting]); return 0; } // Initlisation of the app. int init(Api *app_api) { app_api->performance_set(Api::perf_modes::LOW_POWER); app_api->performance_render_interval_set(100); selected_setting = 0; selected = false; snprintf(display_setting_name, SIZE_SETTING_NAME, "%s", MAIN_SET_NAMES[0]); return Api::app_init_return_status::OK; } // Processor intensive operations and functions related to drawing to the screen should only be done when the app is in_foreground(=1). This function is only called when the app is init. int bgrefresh(Api *app_api, bool in_foreground) { return 1; } // Destruction of app, deinitlisation should be done here. This is only called if the app's APPS_DESTROY_ON_EXIT is set to 1. When it is not a "service" app. int destroy(Api *app_api) { return 0; } }