#include "app_manager.hpp" #include "api.hpp" #include "apps/main_clock.hpp" #include "apps/home_menu.hpp" #include "apps/settings/main.hpp" #define NUMBER_OF_APPS 3 // From pico-watch.c: extern Api app_api; std::vector open_apps; int APPS_DESTROY_ON_EXIT[NUMBER_OF_APPS] = {0, 1, 1}; int APPS_IS_INIT[NUMBER_OF_APPS] = {0}; // Only run in background if init // Called by app_init to create the app object. int app_create(int app_id) { switch (app_id) { case 0: open_apps.push_back(new app_home_menu(&app_api)); break; default: __breakpoint(); } } // Init a new app, that is not running. int app_init(int app_id) { app_api.display_fill(0,1); // Clear OLED app_api.performance_render_interval_set(500); // Reset interval if (app_id > NUMBER_OF_APPS-1 or app_id < 0) { printf("Tried to init app %d", app_id); return app_init(0); } if (!APPS_IS_INIT[app_id]) { app_create(app_id); /* int status = (*APPS_FUNC_INIT[app_id])(&app_api); switch (status) { case Api::app_init_return_status::MALLOC_FAILED: printf("App init failed (alloc), "); for (int i=0; i<10; i++) { if ((*APPS_FUNC_INIT[app_id])(&app_api) != Api::app_init_return_status::MALLOC_FAILED) { printf("worked after %d tries\n", i); APPS_IS_INIT[app_id] = 1; return app_id; } } // Instead, the current app could continue running: return current_app printf("gave up, launching app 0\n"); return app_init(0); // Note: this has to work (and should) default: // OK and unhandled status codes printf("App init, status: %d\n", status); break; } */ APPS_IS_INIT[app_id] = 1; } return app_id; } // Allow the running app, referenced by app_id, to invoke its render routine. int app_render(int app_id) { for (auto app : open_apps) { if (app_id == app->app_id) return app->render(&app_api); } } // Delta is in ms, from time_since_button_press() int app_btnpressed(int app_id, uint gpio, unsigned long delta) { for (auto app : open_apps) { if (app_id == app->app_id) return app->btnpressed(&app_api, gpio, delta); } } // Quit the app referenced by the app_id. int app_destroy(int app_id) { BaseApp* to_destroy; // FIXME: Does not work if the app is not open. An invalid item tries to get freed. int to_delete_id = 0; for (auto app : open_apps) { if (app_id == app->app_id) { to_destroy = app; break; } to_delete_id++; } delete to_destroy; open_apps.erase(open_apps.begin() + to_delete_id); APPS_IS_INIT[app_id] = 0; return 0; } // Requests the current app to be replaced by an other one. The replacement will be done at the right moment. void app_switch_request(int to_appid) { if (!g_s.app_switch_requested) g_s.app_switch_to_app = to_appid; g_s.app_switch_requested = true; app_api.performance_render_interval_set(0); // This will be reset on new app init } void app_switch(int old_appid, int new_appid) { g_s.app_ready = false; if (APPS_DESTROY_ON_EXIT[old_appid]) app_destroy(old_appid); g_s.current_app = app_init(new_appid); g_s.app_ready = true; }