| Commit message (Collapse) | Author | Age |
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This game is a work in progress. It works a little. As I've had problems
with the buttons on my breadboard, I couldn't really work on the
project. The WIP is committed as I have to makes changes in another
branch and then push everything to a remote origin.
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This helps with consistency (use of snake case) while keeping the method
names short ("btn" is used instead of "button").
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value when returning from render(), btnpressed() or bgrefresh().
This can help free system ressources when apps do not need to be running
anymore. The AppAttributes::destroy_on_exit is currently ignored to give
apps more freedom.
The main_clock app has had some changes done to test the new features.
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This is done to allow each app to be able to set their own app
attributes without having them be overshadowed by BaseApp's defaults.
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and create classes for home_menu and main_clock apps.
This commit has a lot of changes as multiple parts of the project had to be
changed to support running apps that are based on the BaseApp class. It
could not have been done in multiple commits as the progam would not be
able to build and thus I would not be able to test the changes.
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