| Commit message (Collapse) | Author | Age |
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I had to modify the OLED library to correctly work with newlines.
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When the value references an out of bounds memory address, line 47 in
same file may cause hardfault/segmentation fault.
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It is currently very basic as functions will be added to it when the time
comes. The idea is to have a method to, for example, show notifications
(and store them in a list with metadata) to the user or also to easily
show a message box overlaying the current display.
Private class members will permit encapsulations of variables related
to these features and limit the privilage that each app has on the
device.
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Stop using APPS_DATA. Dynamic allocation allows to avoid having memory
used by unloaded apps, thus giving more memory to running apps. Make
sure to correctly deallocate with `delete` to avoid memory leaks!
Exceptions to allocate memory will have to be handled...
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It is generally misleading as header files are marked as unresolvable
when it is not the case. I also tried to fix the problem by adjusting
where libraries are searched by Intellisense.
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A large number of changes had to be made to use C++. "extern C" had to
be added for a few headers not adapted to C++. See
https://github.com/raspberrypi/pico-sdk/pull/106 for fix in affected
files. They will be removed when the pull request is merged in
pico-sdk's master branch.
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Buttons are now detected and reported to the current running application
(demoed in main_clock and home_menu with `oledWriteString(oled, 0,0,2,
&data[0], FONT_6x8, 0, 1);`). I start to see the limitations with
APP_DATA. It will be dropped in a futur commit after moving each app
into its own namespace. Variables will be allocated dynamically on app
init.
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I did changes to apps/main_clock as this app is also used for testing new
features.
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Each app has its own init, render, bgrefresh and destroy functions.
The app data array alllows apps to persist data between function calls.
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This simplfies setting the display contrast. A low value is used to save
a little power and also to have the OLED last a bit longer.
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This is a very basic version of the clock used to make sure that
everything works, and I can manage to show the time on the display. No
button functions have been implemented yet. But, it works!
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